- A communal Draw Deck puts both players on a level footing from the outset, making WarFields a game of skill, rather than a game of "who spent the most money on their deck".
- The six-levelled battlefield adds a very enjoyable tactical depth, and one we haven't experienced in previous card games.
- The Gold system adds a need for further tactical thinking, often forcing players to choose between attacking and reinforcing each turn.
- The combat system contains the essential element of chance, without descending into the realms of becoming completely randomised.
- Being a game-in-progress, the balance of some cards feels a little bit off. That said, Menaveth have been taking feedback on board, and the game is in a constant state of refinement.
- Like all card-drawing games, a very unlucky draw can put a player out of the game quite conclusively.
- Whilst we do love the six-levelled battlefield, it does mean the WarFields requires more space to play than many other card games, which might prove a squeeze on smaller coffee tables.
- WarFields is a game for two players, so may not be suitable for large gaming nights with several players all wanting to play together.
KICKSTARTER UPDATE: Unfortunately WarFields didn't succeed in reaching its funding goal on this occasion, however Menaveth Games are planning a relaunch next year taking into account the feedback from their backers. If you liked the look of the game then keep an eye on the Kickstarter website and get in on the action when it comes back around!