|If we did a "Box Contents" entry for Showdown: Icons, this would be it.|
|We paid extra for the limited "Kryptonite-infused" edition.|
|"Where was I?" "Australia."|
- Showdown: Icons is entirely balanced. There's no way to embellish the decks, and so it entirely becomes a game of skill.
- As has become Wyrd's habit, the cards are actually made of plastic, so will be able to withstand a tremendous deal of gameplay with very little wear and tear.
- The selection of 5 different decks introduces the variety to the game which would otherwise be denied by its non-collectible nature.
- The health system, wherein a player gets stronger as they take more damage, allows for a competitive game right to the finish.
- It's compact enough to carry around in a shoulder-bag, and quick enough to play opportunistically.
- Showdown: Icons is quite expensive, considering the fairly basic contents of the box.
- It is very much a game of bluffing and mind-games, so if you're not a fan of trying to get into the head of your opponent then you probably won't enjoy this.
- Sometimes the combat rounds can become quite complex, and at the end of the turn it's easy to forget who was the first player. The addition to the box of a First Player token would have solved this basic issue.
- Due to the workings of the game, Showdown: Icons is impossible to play with more than 2 players.