|The Cybertron Sentinels!|
|The Arkham Outcasts! Okay we've only painted one so far, but orange is time-consuming, okay?|
The Trontek 29ers team is quite Striker-heavy, meaning that it's a good team for making swift runs into the opponent's half to score those vital points. The Greenmoon Smackers, on the other hand, have much tougher Guards and in greater number, which makes them a team best suited to knocking down your opponent's players, leaving an empty pitch for the Jacks to work their scoring magic on.
|Steve Batman of The Arkham Outcasts shakes a threatening fist at Megatron and the rest of The Cybertron Sentinels!|
|The Cybertron Sentinels' No.8 Striker - Rumble - goes for a 2 point strike!|
- DreadBall features a fairly simple mechanic, but which is offset by enough modifiers to allow for a tactical element to the game.
- The starter box comes with everything needed to get going with the game, rather than "almost everything" as some board/tabletop hybrids favour.
- The two featured teams are different enough to create differing tactical challenges, and the additional players in the Deluxe box allow for a nice variety in the team listings.
- Assembly time on the miniatures is mercifully short, and once built it's always fun to come up with names and themes for your very own teams.
- The DreadBall rulebook really could use a quick reference card, and beginners' games will be slowed considerably by the number of return visits to the rulebook.
- Without investing in the additional Ultimate expansion, DreadBall is for 2 players only, preventing it from being a large, social game.
- The idea of having to build and paint the miniatures may put some potential players off.