|Solo will not be needed for this game...|
And finally we should touch on the replayability, of which there isn't a great deal. It's certainly a fun little casual game, but there isn't much going on to make one playthrough different to another. Sure, you don't know what the next Terrible Things card might yield, but when they all serve roughly the same purpose - and the entire deck is cycled through once per game anyway - repetitition creeps in fairly quickly.
- Zombies Keep Out is quick to set up and easy to learn.
- Up to 6 people can play at once, so it can accomodate a decent-sized gaming group.
- The bite rules lift the game up a notch, so as long as the group is willing to play along it creates a very fun atmosphere.
- The box and board are relatively small, making it an easy game to transport and play.
- There's not a great deal to mix things up between playthroughs, and replayabilty suffers as a result.
- Being a social game, a lot of the atmosphere is lost with fewer player numbers, and solo mode verges on becoming a drag.
- Some variety in the zombie miniatures would have been nice.